Weapons
The power level of Firearms
The damage levels of firearms have been reduced, compared to One D&D. This is done to keep the damage in combat consistent and compatible with feats and abilities from D&D.
Weapon Properties
Dangerous
When you roll a critical failure with this weapon, make a DC 15 Dexterity Saving Throw. If you fail, deal your weapon’s damage to yourself.
Non-Lethal
When dealing damage with this weapon, it always deals non-lethal damage.
Magazine
A weapon with the magazine property has a limited number of actions, bonus actions, or reactions you can use to attack with it before it is required to reload, regardless of the number of attacks you can normally make. A weapon with the magazine property takes one round to reload.
Firing Modes
Single Shot (SS)
A firearm with the the Single Shot property can only shoot one shot each turn.
Semi Automatic (SA)
You may use the Double Tap attack action. Roll an extra damage dice, and remove the lowest result. The attack uses 2 ammunition.
Burst Fire (BF)
You may use the Burst Fire attack action. Make a ranged attack against a target within close range. You score a critical hit on a roll of 19 or 20. The attack uses 3 ammunition.
Full Automatic (FA)
You may use the Full-Auto attack action. Choose a point within close range. Each creature in a 10-foot-square centered on that point must make a Dexterity saving throw against 8 + your Proficiency Bonus + your Dexterity Bonus. On a failed save, the creature takes your weapon’s regular damage and drops prone; on a successful saving throw, it takes half. The attack uses 10 ammunition.
Simple Weapons: Melee
Weapon | Damage | Properties | Mastery | Weight | Cost |
---|---|---|---|---|---|
Knife | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick | 1 lb. | |
Hand Axe | 1d6 Piercing | Light, Thrown (Range 20/60) | Vex | 1 lb. | |
Baseball Bat | 1d6 Bludgeoning | Versatile | Flex | 3 lb. | |
Chainsaw | 1d8 Slashing | Heavy, Two-handed | Cleave | 15. lb. |
Simple Weapons: Missile
Weapon | Damage | Properties | Firing Modes | Mastery | Weight | Cost |
---|---|---|---|---|---|---|
Light Pistol | 1d6 Piercing | Ammunition (Range 75/200), Light, Magazine (10) | SS, SA | Vex | 2 lb. | 200 CR |
Double-Barreled Shotgun | 1d6 Piercing | Ammunition (Range 50/150), Magazine (2) | SS | Push | 6 lb. | |
Sawed-Off Shotgun | 1d8 Piercing | Ammunition (Range 30/90), Magazine (2) | SS | Push | 8 lb. | |
Taser | 1d8 Electricity | Light, Non-lethal, Magazine (1) | SS | Sap | 1 lb. |
Martial Weapons: Missile
Weapon | Damage | Properties | Firing Modes | Mastery | Weight | Cost |
---|---|---|---|---|---|---|
Submachine Gun | 1d8 Piercing | Ammunition (Range 200/600), Magazine (20), | BF | Cleave | 8 lbs. | |
Revolver | 1d8 Piercing | Ammunition (Range 100/300), Magazine (6), Finesse | SS, SA | Vex | 8 lbs. | 250 CR |
Hunting Rifle | 1d10 Piercing | Ammunition (Range 300/900), Magazine (6), Two-handed | SS | Slow | 8 lbs. | |
Assault Rifle | 1d10 Piercing | Ammunition (Range 250/750), Magazine (30), Two-handed | SS, BF FA | Graze | 7 lb. | |
Sniper Rifle | 1d12 Piercing | Ammunition (Range 400/1200), Heavy, Magazine (6), Two-handed, Optical Scope | SS | Topple | 14 lb. | |
Auto Shotgun | 1d8 Piercing | Ammunition (50/150), Loading, Magazine (6) | SA | Push | 8 lb. |
Martial Weapons: Melee
Weapon | Damage | Properties | Mastery | Weight | Cost |
---|---|---|---|---|---|
Light Katana | 1d6 Slashing | Finesse, Light | Nick | 3 lb. | 25 cr |
Katana | 1d8 Slashing | Versatile (1d10) | Flex | 3 lb. | 50 cr |
Mono Whip | 1d10 slashing | Reach, Dangerous | Cleave | 1 lb. |
Armor
Armor Properties
Bulletproof
This armor protects against bullets. Normally when you are attacked any AC from your armor is not used when you are shot at. Any limitations to Dexterity still applies.
Recharge
Some armors have abilities you may use once between long rests. If the ability has the recharge features, you may use an action to recharge it with a battery Pack to gain another usage of the ability.
Light Armor
Armor | Armor Class (AC) | Properties | Strength | Weight | Cost |
---|---|---|---|---|---|
Armored Clothing | 11 + Dex modifier | Bulletproof | – | 4 lb. | 5 cr |
Armored Suit | 11 + Dex modifier | Bulletproof, Recharge | – | 8 lb. | 10 cr |
Executive Suit | 12 + Dex modifier | Bulletproof, Recharge | – | 16 lb. | 600 cr |
Chameleon Suit | 12 + Dex modifier | Bulletproof, Recharge | – | – | 1.200 cr |
Armored Clothing
A discreet and lightweight type of protective gear. It is designed to be worn under clothing and provides minimal protection while maximizing mobility. It is ideal for stealthy or agile characters and allows the wearer to move quickly and freely in combat.
Concealed. This armor is concealed and cannot be seen as long as you are wearing clothes over it.
Armored Suit
The discreetly armored suit is famous among corporate employees and fixers seeking stylish protection. It comes with a concealable holster for carrying pistols.
Hidden Holster. Wisdom (Perception) and Wisdom (Insight) checks to see, find, or locate your holstered pistol has disadvantage.
Chameleon Suit
The chameleon suit uses an intelligent ruthenium polymer coating and sensor suite to blend in with the surroundings and offer protection.
Chameleon (Recharge). You may activate or deactivate the suit’s chameleon functionality as a bonus action. When you activate it, it becomes partly transparent for 10 minutes, and you gain advantage on all Wisdom (Stealth) checks. You can use this feature once each day.
Executive Suit
The executive suite is a high-end outfit worn by corporate executives and politicians. Made from advanced materials, it offers lightweight protection and a force field to protect you against assassination attempts.
Shield (Recharge). As a reaction, you may activate an invisible force barrier. Until the start of your next turn, you have a +5 bonus to AC. When used the armor needs either to recharge for a long rest or power can be transferred from a battery pack as an action.
Medium Armor
Armor | Armor Class (AC) | Properties | Strength | Weight | Cost |
---|---|---|---|---|---|
Armored Jacket | 13 + Dex modifier (max. 2) | Bulletproof | – | 8 lb. | 50 cr |
Armored Vest | 14 + Dex modifier (max. 2) | Bulletproof | – | 40 lb | 400 cr |
Armored Jacket
Medium body armor is protective gear that balances protection and mobility. It is made of lighter materials than heavy armor and covers the torso, arms, and legs. It allows for greater flexibility and agility in combat.
Armored Vest
Lightweight, durable, and technologically advanced medium armor. Ceramic plating, synthetic fibers, and nanofiber weave provide ballistic and energy weapon resistance.
Heavy Armor
Armor | Armor Class (AC) | Properties | Strength | Weight | Cost |
---|---|---|---|---|---|
Full Body Armor | 18 | Bulletproof | – | 30 lb. | 1.500 cr |
Full Body Armor
Provides maximum protection. It is made of heavy, durable materials and covers the entire body. It is effective against both physical and magical attacks. The Armor includes a helmet.
Bulwark. When resisting area attacks with Dexterity, you may use Strength instead.